If you luck into Necromancers really early on, for example, you might find yourself using Zombies just because they're not bothered by Plague and you don't yet have other, better options. Which is important because so many units hate sharing space with Undead. Unlike the other 2-Speed Running melee units I've been ragging on, Zombies have the advantage of being Undead, which both gives them notable strengths (The Poison resistance, immunity to mental effects, etc) and also ties into the point that it can be difficult for quite a long time to build a 'proper' Undead-using army. Zombies are your most basic 2-Speed Running melee Undead unit. On the flipside, Undead lack a mono-racial Morale bonus. While Humans will be offended by stinking Zombies fighting alongside them, the Undead will never be bothered by other races. Undead are disinterested in racial Morale considerations. (Unlike Plants, who do all secretly have the 'real' Immunity to Mind Spells in addition to the Plant Ability) This largely doesn't matter as most effects that respect Immunity to Mind Spells are also coded to respect the Undead Ability, but there's exceptions, such as the Magic Shackles Spell, which will work on Undead but not on an Archmage. By a similar token, it's worth pointing out that 'under the hood' the Undead don't actually have the Immunity to Mind Spells Ability.
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